1. Main Entrance. The moment you leave behind all thoughts of a church and enter the bustling hive of activity that is Endeavour Investigations' headquarters.
2. Clerks Desk. Eternally on hand to welcome
any potential client is Endeavour’s Clerk Mabelle
Abeyta.
3. Main Office.
The open floor of the nave of the church houses the communal office
of Endeavours agents and rookies.
Also found here are the filing cabinets containing:
The How To Files, Guides hints and tips on Sleuthing including La Cosa Nostra's apartment guide.
The Factions, Your Guide to all the political factions of Sleuthville.
Little Jobs, A well used cabinet containing anwers to the Little Job questions.
4. Crime Lab.
The place where we all play scientist and try and analyse evidence
for further clues.
5. Private
Offices. A collection of private
and quiet offices for Endeavours Officers.

6. Stooby’s Office. Enter the chaotic world of one
of Endeavour’s directors if you dare.

7. Sophie’s Office. All good directors deserve
their peace and quiet.
8. The Library. Set in the upper galleries of the church the library contains many volumes used in researching cases. It is the place that all our spoilers are housed so avoid looking at any of the files if you don’t want to ruin the surprise! On the other hand you may want a guide to:
Sleuth Books, Where and how to find them.
Scripted Mysteries, A list of all the mysteries (not walkthroughs).
Sleuth Backgrounds, How to unlock new backgrounds.
The Shangri La File, Stooby’s guide to the mystical land from how to get there to what to do once you do. Including the patented Prince's Door helper.
9. Equipment
Locker. The store room containing
all the gadgets and gizmos at Endeavours disposal. Also found in the locker is a filing
cabinet containing the Equipment Lists.

10. Map Room. What else can I add!

11. The



